Dongeons & Dragons

HOW TO PLAY

BEGIN YOUR ADVENTURES

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Dungeons & Dragons

Learn more about this legendary and fantastic role-playing game, and discover why millions of players around the world take on the role of formidable heroes to create their own stories.

Are you discovering Dungeons & Dragons?

The role-playing game Dungeons & Dragons is all about telling adventures in worlds filled with warriors and wizards. Just like games where we pretend, D&D relies on imagination. In this fantastical world, the possibilities are endless.

Ready to learn more about the D&D role-playing game? Let's start by introducing a few key concepts by clicking "BEGIN YOUR ADVENTURES", on top!

The Lord of Darkness

Click on the book to begin

The Lord of Darkness
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EQUIPMENT DISTRIBUTION

Now that you have your equipment, you need to know how it is distributed so that you can carry it more easily. There is no need to take notes on this; if necessary, simply refer to the instructions given in the list below.

1. SWORD: carried in hand.

2. HELMET: worn on your head.

3. FOOD: stored in your Backpack.

4. CHAINMAIL: worn on your body.

5. MACE: carried in hand.

6. HEALING POTION: stored in your Backpack.

7. STAFF: carried in hand.

8. SPEAR: carried in hand.

9. GOLD COINS: stored in your pouch.

0. BLADE: carried in hand.


How many items can you carry?

Weapons

You cannot carry more than two weapons.

Items stored in your Backpack

All items must be placed in the Backpack, but space is limited, and you can only carry up to eight items (including Meals).

Special Items

Special items are not stored in your Backpack.
When you have the opportunity to acquire one of these special items, you will be informed of how it should be carried.

Gold Coins

They are always kept in the pouch attached to your belt.
This pouch can hold no more than fifty Gold Coins in total.

Food

You carry your food in your Backpack, and each Meal counts as one item.
All useful items that you can acquire during your adventure are indicated with their initial in a capital letter.
Whenever you decide to take one of these items with you, you must record it on your Adventure Sheet.
These acquisitions will be stored in your Backpack unless specifically noted as a Special Item.

How to use your equipment?

Weapons

Weapons help you fight your enemies. If you have chosen the Weapon Mastery discipline and possess the weapon assigned to you by rolling a dice, you may add 2 points to your total COMBAT SKILL.
If you are forced to fight without a weapon, you must deduct 4 points from your total COMBAT SKILL and fight bare-handed.
If you find a weapon during your adventure, you may keep and use it, but remember that you are not allowed to carry more than two weapons at a time.

Items stored in your Backpack

During your quest, you will discover various items that may prove useful and that you may wish to keep (remember that you can carry only eight items in your Backpack).
You are allowed to exchange or discard any of these items at any time, except when engaged in combat.

Special Items

Each of these items has unique properties.
Sometimes, these properties will be described at the moment of discovery, while other times, you will have to wait for them to reveal themselves during your adventure.
To help you navigate, you have a map that you saved from the ruins of the destroyed monastery.

Gold Coins

The currency used in the kingdom is the Crown, which comes in the form of a small gold coin.
During your adventure, you can use these Crowns to pay for travel or food expenses, and if necessary, to bribe certain unscrupulous characters.
Many creatures you encounter will possess Gold Crowns. Each time you defeat one of these creatures, you may take its gold and store it in your pouch.

Food

Throughout your quest, you will need to eat at regular intervals.
If you run out of provisions when required to take a meal, you will lose 3 ENDURANCE points.
However, if you have chosen the Hunting discipline among the Kai Disciplines, you will not need to remove a Meal from your inventory each time you eat.

Healing Potion

This potion restores 4 ENDURANCE points when consumed after a battle.
However, you only have one dose.
If you find additional potions during your adventure, their effects will be revealed to you in due time.
All Healing Potions must be stored in your Backpack.

Combat Rules

During your mission, you will sometimes have to fight an enemy.
The text will specify the enemy's COMBAT SKILL and ENDURANCE points in each situation.
Lone Wolf (that's you) must attempt to defeat the opponent by reducing their ENDURANCE points to zero while minimizing your own ENDURANCE loss during the battle.
At the start of each combat, record Lone Wolf's total ENDURANCE as well as the enemy's on your Adventure Sheet. These details should be entered in the Combat Record section.

Each battle proceeds as follows:

  1. Add to your total COMBAT SKILL the additional points granted by certain Kai Disciplines.
  2. Subtract your opponent's COMBAT SKILL points from the total obtained. The result of this subtraction gives you an Attack Ratio. Write it down on your Adventure Sheet.

Example
Imagine that Lone Wolf has a total COMBAT SKILL of 15 and is attacked by a Winged Devil with a COMBAT SKILL of 20. Lone Wolf has no means of escape and must fight the creature as it swoops down on him.
Suppose Lone Wolf has chosen the Kai Discipline of Psychic Strength, against which the Winged Devil has no protection. In this case, Lone Wolf adds 2 points to his total COMBAT SKILL, bringing it to 17.

He then subtracts the Winged Devil's COMBAT SKILL from his own total, resulting in an Attack Ratio of -3 (17-20 = -3). This value must then be recorded in the Attack Ratio box on the Adventure Sheet.

  1. Once you know your Attack Ratio, roll a dice as usual to obtain a number.
  2. Then, refer to the Combat Results Table at the end of this book. The top row of this table displays the Attack Ratios. Find the Ratio you calculated, then move down the column until you reach the box located at the intersection with the horizontal row corresponding to the number obtained from the Random Table (these numbers are listed on the left side of the Combat Results Table). This will indicate the number of ENDURANCE points lost by both the enemy and Lone Wolf during this round of combat. (The letter E represents the ENDURANCE points lost by the enemy, while the letters LW represent those lost by Lone Wolf.)

Example
The Attack Ratio between Lone Wolf and the Winged Devil was -3. Suppose the number given by the Random Table is 6. The result of the first assault would then be as follows:

  • Lone Wolf loses 3 ENDURANCE points.
  • The Winged Devil loses 6 ENDURANCE points.
  1. After each assault, record on the Adventure Sheet any changes in the total ENDURANCE of each opponent.
  2. Unless given different instructions or you have the opportunity to flee, another assault must be carried out.
  3. Resume the sequence of actions starting from step 3.

The battle continues until the total ENDURANCE of either the enemy or Lone Wolf has been reduced to zero; the one who loses all their ENDURANCE points is considered dead.
If Lone Wolf—meaning you—succumbs, the adventure is over. If the enemy is slain, Lone Wolf may continue his mission, though with a lower ENDURANCE total.

Escape Opportunities

During your adventure, there may be occasions when you are given the option to escape combat. If you have already engaged in an assault and decide to flee, you must first complete the assault following the usual rules. However, your opponent will not lose any ENDURANCE points; only you, Lone Wolf, will lose the number of points indicated by the Combat Results Table. You may then flee, having paid for your cowardice with a reduction in your ENDURANCE total. Remember, you are only allowed to flee if explicitly permitted—the necessary details will be provided each time.

Kai Wisdom

Your mission will be extremely perilous, as the Darklords and their creatures are ruthless and cunning foes who show no mercy; they know that you will be equally relentless in return. Use the map at the beginning of the book to plan your route to Holmgard, the capital of the kingdom and the final destination of your journey. Take notes as you progress through your quest—they will be valuable for future missions. You will discover many items that will greatly aid you in your adventure. Some Special Items may prove useful when you embark on other Lone Wolf missions in future books, but you may also find that an item you expected to be useful later turns out to be completely ineffective when you attempt to use it. Therefore, you must choose wisely which items to take with you. Many paths lead to the King's Palace, but only one will expose you to the least danger. To succeed in your mission, you need only demonstrate great courage and carefully select the Kai Disciplines you wish to master. Even if your COMBAT SKILL and ENDURANCE points are low, you can still reach the end of your adventure successfully. The honor and memory of the Kai Lords, slain by the enemy, will remain with you as you continue your perilous journey—one that begins now, just beyond this page.

Good luck


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Warn the King

In the northern kingdom of Sommerlund, it has been a tradition for centuries to send the sons of the Warlords to the Kai Monastery. There, they are taught the art and wisdom of their noble ancestors.

The Kai Monks are great masters of the arts they teach. To pass on their knowledge, they subject their disciples to harsh trials throughout their training, yet the students never complain. On the contrary, they show them love and respect, knowing that one day they will leave the monastery, armed with all the secrets of the Kai tradition. By then, they will return home, their minds and bodies fully trained in the ways of war. Deeply devoted to their homeland, they will be ready to defend it against the ever-present threat: the Darklords from the west, driven by an insatiable thirst for conquest.

In ancient times, during the era of the Black Moon, the Darklords waged a relentless war against the kingdom of Sommerlund. It was a long and grueling struggle, but in the end, the warriors of Sommerlund triumphed in the great Battle of Maaken. King Ulnar and his allies from Durenor crushed the Darklord army in the Moytura Pass, driving their forces into the depths of the Maaken Gorge. Vashna, the most powerful of the Darklords, met his end at the hands of King Ulnar, who struck him down with his mighty blade—the Sword of the Sun, commonly known as the Sommer Sword. Since that day, the Darklords have sworn revenge upon Sommerlund and the House of Ulnar.

As dawn rises on the first day of your adventure, all the Kai Lords are present at the monastery. Indeed, today marks the great feast of Fehmarn, and preparations for the celebrations begin early in the morning. But suddenly, a massive black cloud rises in the western sky: huge, dark-winged creatures fill the air in such great numbers that the sun itself seems to vanish. This invasion bears the mark of the Dark Lords. The sworn enemies of the Kingdom of Sommerlund are attacking once again—the war has begun anew. On this fateful morning, Silent Wolf (the name given to you by the Kai Monks) has been sent to gather firewood in the forest—a chore assigned as punishment for your inattentiveness in class. As you make your way back, you suddenly spot the gigantic swarm of dark creatures descending upon the monastery, engulfing it instantly. You drop your firewood to the ground and rush toward the battle. But the black monsters have darkened the sky so much that sunlight can no longer pierce through, casting everything into deep shadow. In the darkness, you stumble over a root and fall headfirst. As you collapse, your forehead slams violently against a low-hanging branch, knocking you unconscious. A fraction of a second before losing consciousness, you have just enough time to glimpse a terrifying scene—the walls of the Kai monastery are collapsing in on themselves with a deafening roar. You do not regain awareness for several hours, and when you do, tears fill your eyes as you gaze in horror at the pile of ruins left behind by the enemy. The Kai Warriors have been buried beneath the rubble, and not a single one of your companions has survived. Overcome with grief, you raise your face toward the now-clear sky and make a solemn vow—to avenge the death of the Kai Monks and Lords. The Dark Lords will pay for their crimes! And your task begins at this very moment—you must reach the kingdom's capital to warn the King himself of the dreadful peril looming over the land. The enemy is advancing, and if you do not act in time, your homeland will fall under their control. You are the last of the Kai Lords, and the fate of your people now rests in your hands. Silent Wolf has become Lone Wolf, and the invaders will stop at nothing to prevent you from reaching the King's Palace...

170

The tunnel is dark, and the air inside is much colder than outside. You move forward cautiously, feeling along the wall. After about three minutes in total darkness, you suddenly catch a repulsive stench of rotting meat. If you have a Torch and a Tinderbox, you may use them to light your way. Suddenly, a heavy mass drops from the tunnel ceiling, landing on your back. The impact causes your legs to buckle, and you collapse to your knees. It is a Deep Lurker— attacking you, attempting to strangle you with its long, slimy tentacles.

SKILL ENDURANCE
DEEP LURKER 17 7

If you do not have a Torch to light your way, you must reduce your total SKILL by 3 points for the duration of the battle. The Deep Lurker is immune to the Kai Disciplines of Psychic Power and Animal Communication.

  • If you emerge victorious, go to 319.